![]() ![]() So either way I look at how the case could have been improved to maximise Celeste's potential, there are still problems. When the blinds go up in value, it weighs on your nerve just staying in the game, and it's much easier for people to pick up on you when there's fewer people to beguile. But poker becomes way harder when there are less people to fake out. The appeal of Celeste waiting to kill until the halfway mark is that it gives the impression she's going for the Guinness World Record for world's longest poker face, and it gives her the depth of real strategy. And if Celeste had killed earlier, perhaps it would have cheapened her gambit over the long-term. The problem is by the start of Chapter 3, a third of the student body is dead, and that increases to half by the end of it, so she doesn't actually have as much room as she arguably needs to to pull off her gambit, and the only way to reliably improve this would have been to throw more patsies into the mix.īut starting off with as many students as Danganronpa did already felt gutsy, and increasing that number might have made the intro even more of an ice cream headache. That's why she kills two people and frames one she tries to muddy the field by getting everyone involved. Chapter 3 actually involves a lot of people, because Celeste's talent is playing the field and misleading everyone. Of course, it could be argued that DR1 Chapter 3 is among the easiest of the trials for simply not being well structured and obviously pitting Celeste as the only real suspect, but for the way they were trying to write it, I think only two things could have fixed it: either getting Celeste to kill earlier or simply increasing the total amount of students. I pegged Celeste as a murderer immediately, because why else would they include a character whose talent is fooling people if not to make them have a go at it in the context of the killing game? She was designed to be a tough opponent, but that she was designed to be an opponent at all kind of dooms her potential. Ultimate Gambler? Now we're cooking.īut this is one of those weird instances where being so genre savvy can wrap back around into making something so obvious for the player. ![]() Knowing what you know about the game within the game, who do you make? An Ultimate Lawyer, someone who understands the court set-up the most? Eh, might be too close to Ace Attorney? Ultimate Assassin or Thief, someone already used to getting away with crimes? Might be a bit ridiculous. What I imagine went down is that the team was drafting ideas for characters who would become blackened and who the player would have to divine as a murderer. I could listen to Celeste talk for days.Ĭeleste is.it's hard to put into words, but it's like her character was doomed from the start. This has nothing to do with anything really, but her voice acting is definitely my favorite in the entire series. The times she smiled sweetly while assassinating Makoto's personality made me laugh. Overall, I really love Celeste as a character. #CELESTIA DANGANRONPA TRIAL#For someone who was supposed to be beyond gifted at lying and manipulation, she showed her hand way too quickly in the trial by getting defensive every time Makoto tried to exonerate Hiro and by just being unabashedly stubborn. Additionally, Celeste was the only person left in the game at that point who I couldn't see actually making it to the end alive. I was suspicious of her from the start of the case, since she was the only one who had seen Robo Justice, the one taking charge of who was separating and where they were going, and just generally seemed to be the one causing most of the confusion. Her plan relied heavily on pandemonium and confusion, so perhaps it would have worked better had she executed it when there were more students still in the game. Like others have said, I too was disappointed with her trial. It gives a player a glimpse at Taeko Yasuhiro, and how Celeste hated the "un-special" Takeo so much that she lied her own identity away. ![]() Her final message to the group, where she talks about how if you lie about something consistently and convincingly enough you can even fool your subconscious, really resonated with me. ![]() By proposing the nighttime rule at the beginning of the game, making her talent as a liar and manipulator perfectly clear right off the bat, and having a logical and active voice in the first class trial, she establishes herself as - despite her obvious lack of a physical advantage - a force to be reckoned with and not an easy target. Celeste is definitely among my favorite characters of the series. ![]()
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